The research conducted within the framework of Friendly ATTAC will meet the current (knowledge) needs of several types of societal and technological stakeholders. More concretely, our valorisation objectives are:
- To provide all those involved in the development of (large-scale) actions against cyberbullying with basic scientific facts about cyberbullying and a protocol for the systematic development of effective anti-cyberbullying activities.
- To provide actors (e.g. schools, student guidance centers, SNS, …) involved in actions against cyberbullying with (the first version of) a (lab-tested) ICT-related tool against cyberbullying that can be integrated in a wider cyberbullying intervention programme.
- To provide actors involved in the promotion of “new media literacy” with practical and evidence-based information on how to effectively modify ICT related knowledge, attitudes and behaviours.
- To provide all those involved in the development of (mental) health interventions (for youngsters) with information on the advantages and disadvantages of the use of ICT tools (and especially those tools that try to combine entertainment and education) for health behaviour change (cf. the entertainment-education strategy, serious games, ….)..
- To bridge the current gap between health intervention specialists and technological experts (and in this way encourage the development of a broader range of e-health applications in Flanders) by providing a basis for technological tools that allow intervention specialists to develop their own e-health applications.
- To support developers of serious games and other virtual experiences in their attempts to make these applications less predictable, more personal, and more engaging, by researching the possibilities for adaptivity and personalization.
- To facilitate the cooperation and information flow between different types of stakeholders, all involved in cyberbullying interventions.
These objectives will be reached through collaboration with the stakeholders (e.g. as represented in the User Advisory Board) and a wide range of dissemination activities, such as: workshops, publications, presentations.